D, E, and I
Hypertext narrative, Game design
This thesis intends to criticize how the framework of DEI (especially used in a corporte context) has fallen short to address the inequalities still rampant both in and out of the workplace. The visual homogeneity of DEI imagery and design across corporations explains how they tend to play "safe" by presenting a reliable and positive public image. (...)
Then I became self-conscious. Thinking back to my history, I didn’t think I had the right to attack the DEI framework. I have been living in the comfort of my privileges, sitting in front of my laptop creating surface-level solidarity graphics while others were protesting and demanding for change. Have I further manifested the safety that DEI provides through my design practice?
“D, E, and I” is a hypertext narrative tying personal anecdotes of creating DEI imagery as a designer. The game asks questions on designers’ (my) responsibilities in promoting and reinforcing complacency.
Then I became self-conscious. Thinking back to my history, I didn’t think I had the right to attack the DEI framework. I have been living in the comfort of my privileges, sitting in front of my laptop creating surface-level solidarity graphics while others were protesting and demanding for change. Have I further manifested the safety that DEI provides through my design practice?
“D, E, and I” is a hypertext narrative tying personal anecdotes of creating DEI imagery as a designer. The game asks questions on designers’ (my) responsibilities in promoting and reinforcing complacency.
reflecting on designers’ roles in creating
DEI imagery
Play the game
To play: Press the pink to proceed. If there’s no indication of pink, press the screen.